November 09 SessionWe had ten players last night: Damian, Ed, Nate, Ken, Robert, Chris, Anna, Melissa, Lindsey, and last but not least, Ryan.
About 6-7 rooms were actually visited, with one fight against gremlins, the destruction of a carbuncle, the acquisition of an unknown potion, a
Tome of Leadership & Influence, and miscellaneous other items, earning each member of the party
342 gp and
1,184 XP. There were three nominations for the Golden Monkey Award, as follows:
Act I Scene 2—Damian: 190 XP bonus
Act I Scene 3—Lindsey: 670 XP bonus
Act II Scene 1—Anna: 396 XP bonus
With Ryan, we have so far four nominations to the Golden Monkey award. Please note that award bonuses vary significantly with the winners’ character levels, and that they also increase as the adventure goes along. So, Act III Scene 3 yields the highest XP bonus.
Recap:The equipment retrieved from Hegar’s dead body, including a plate mail +1, shield +1, and footman’s mace +2, was divided amongst Robert, Nate, and Ed (part of last week’s XP award).
By the early light of dawn, the party investigated the large circular chamber at the east end of the hallway (bloody altar, 14 magical, quite evil, and seemingly indestructible obsidian statues), and left after barricading its entrance. They estimated that the circular chamber lay just south of the main tower they were initially looking for. Dekker and his men were nowhere to be seen.
In the skeleton room, Nova found a secret compartment, disarmed a trap, recovered a key ring, and reset the trap before closing the compartment. The party checked the double doors found a stairwell heading down, toward the east. It was decided to leave that passage for later.
Telegar shoved an arrow through the peep hole in the reinforced door to the south, breaking a wooden panel on the other side. He could see a bedroom through the peephole. Trinity smashed that door, and the party searched what appeared to be the necromancer’s bedchamber. After Nova accidentally triggered a trap, Ranthor found a treasure underneath the floor (2,679 gp in ornamental stones, 3 gems, and a Tome of Leadership and Influence +1 Charisma and extra +1 Dancing skill, which Sir Ryan kept). While searching Hegar’s bed, Telegar discovered an armadillo-like pet carbuncle, which Rayne promptly fried with a spell after Sir Ryan emphatically declared the monstrous beast utterly evil.
Nova detected a secret door on the east wall. Nova and Ranthor investigated the chamber beyond. Nova triggered a trap dropping both into a water-filled pit. Telegar, after tethering himself to Hegar’s bed, jumped to the rescue, fishing out the spluttering Ranthor. Nova spotted sunlight reflecting from the bottom of the pit and was eventually rescued as well, despite her persisting case of the sillies
(an elf with the sillies! What’s the world coming to?) The party decided to move on.
Before leaving, Ranthor spotted yet another hidden passage, which Nova reached by climbing along the wall. A rope a stretched across the pit and the rest of the party followed. In that chamber lay four dead bodies, which Sir Ryan dispatched into the watery pit after a short prayer for their souls. An unlocked door led southward. Nova detected a hidden vault beyond the east wall. Inside, was a chest containing a silver hookah, a small box with herbs (similar to what Otto found during the previous week’s session), a small sack filled with golden scales of some reptilian nature, and an unidentified potion of a clear, golden liquid which I assume Ryan kept—please correct me if I’m wrong. Ranthor retained the hookah & herbs.
Sir Ryan investigated the door to the south, which led to an east-west hallway. Next, the party checked an adjacent room to the right (westward). It contained the butchered carcasses and bones of people and other creatures covered with moss and small pink fluffy dots of mold. Ranthor disturbed some of the pink stuff which floated into the room’s air. Nova failed her save and became well and truly intoxicated.
The party turned around and went back east to another set of double doors. After Nova’s rather cross-eyed attempt to detect traps, she daftly and giddily determined the entrance was perfectly safe. The doors (safely indeed) led into a larger chamber with three more doors on the east wall, and another set of double doors leading south yet again. Reggie (Ken) cast a detect magic and sensed something past the door closest to the northeast corner.
It led to a smaller room filled with an imposing bric-a-brac of broken furniture, discarded canvases, etc, behind which stared the feral eyes of gremlins. Reggie, Ranthor, and Krogdor (sp?) all failed their saves and fled in panic. Foxman ran after them to slow them down. With a vengeance, Rayne used her sling at one of the gremlins that promptly caused her mighty weapon to fly out of her hand along with its bullet. Telegar tossed a burning flask of oil and fried some of the gremlins. Trinity bravely stepped in, lost her pants, and tripped over them. Sir Ryan came to the rescue, only to have his helmet spin to the side and block his view. Struggling back to her feet, one hand holding her pants and the other her giant maul, Trinity experienced the rest of her armor coming undone. Sir Ryan snapped his helmet back in place and then lost his pants as well… this went on until the six creatures were eventually killed, which ended the session.
Remaining to explore:The other two other doors adjacent to the gremlins’ chamber, the double doors to the south, the corridor turning north past the chamber with the moldy body parts, and the stairwell in the skeletons’ room which led steeply down toward the east underneath the circular chamber. Current game time: late morning.