Here's my synopsis of last week's session for those interested...
Wednesday, June 29th, 2011
Sir Ryan von Krauss. Human male Paladin, LG. (Ryan)
Seppo. Human male Monk, LN. (Jeremy)
Bagnacatta. Halfling male Thief, CN. (Nicholas)
Nordis Malec. Half-elf male Magic-User, Good. (Connor)
Lothar. Human male Fighter, NG. (Jeff)
Dungeon Master. (Ken)
Markus, the high druid of Delgrat, had discovered an ancient ruin a days journey to the south of Cabrall. Upon his investigation, he discovered many tracks about the place and returned to Nemrac. He put out word that he was looking for a party of adventurers to clear out the place, as villages in Cabrall had recently had some trouble with invaders from the south. The party was informed that they could keep whatever treasures they find in return for their service to the druid.
After equiping up in town, the party set off toward the south and arrived uneventfully at the ruin. It was nearly indistinguishable from the overgrowth and rocky surroundings. Brief exploration lead the party to uncover a crumbling stairwell leading down to a solid looking wooden door with a single large brass pull ring in its center. Lothar noted that the tarnish on the brass had been rubbed away through recent usage. Nordis' three bodyguards worked in unison to open the door revealing a long dark hallway. Nordis lit a torch and the party entered. Bagnacatta examined the floor and noted that the ten foot wide passage only had dust and litter along its sides, again an indication of recent usage. The passage lead inward for several steps to a four-way intersection. Torch light showed that the cross passages each went about twenty feet before ending in doors. The party quickly decided to follow Sir Ryan’s suggestion (and Seppo’s second) of proceeding to the right.
Seppo listened at the door but heard nothing. Again, Nordis’ body guards bashed it open to reveal a largely empty room save for some scattered coins and a rather large (2’ diameter), foul smelling brown pile. Bagnacatta and others approached the pile after gathering the coins. While the thief poked it with his sword, Lothar said, “Its dung!” The thief then licked the stuff from his sword and, following some gagging and choking, agreed. Everyone shook their heads at the thief’s actions and Seppo washed Bagna’s hands and face with wine from his wineskin. Once cleaned up, Sir Ryan lead the party through the door adjacent to the one by which they came into the room.
Opening the door, the party discovers six orcs sitting about a smoky fire, playing dice and drinking. Both sides drew weapons as Sir Ryan and Lothar charged the orcs who also jumped up to fight. Nordis fired off a quick magic missile instantly slaying one of the orcs, while Seppo and Bagna fired arrows damaging their targets. Flustered, the orcs miss all their attacks on Sir Ryan and Lothar. Sir Ryan and Lothar finish off the foes without injury to themselves. In the room, the party found a large coffer. Bagna examined it but didn’t locate any traps. Sir Ryan shook it lightly and could hear the sound of coins inside. Bagna then picked the simple lock to reveal several dozen coins of various types. The thief attempts to pocket several of the coins for himself, but Sir Ryan, standing directly over him, noticed and called him on it. Bagna grinned and made a quick excuse before putting the treasure into the party’s sack to be divided later. The paladin gave Bagna an admonishing look while Seppo added some of the orcs’ hair to his short queue as a trophy of his martial experience. With no other doors out of this room, the party returned to the feces room and tried the only other exit at the opposite end of the room.
The door revealed a hallway running back along the room they were just in. Lothar got a bad feeling about the passage and just as he suggested to Bagna and Sir Ryan, who were in the lead, to check for traps, it was too late. Both party members in the front fell into a pit trap with jagged stones at its bottom. Bagna was badly injured while Sir Ryan suffered only minor wounds. As the party discussed how to get the two out of the trap, Nordis repeatedly suggested that they leave the thief. Sir Ryan said his conscience wouldn’t allow it and he instead split a healing draught with Bagna. Seppo gave the thief an entire draught which completely healed Bagna. The paladin and thief were thrown a rope and climbed up while Lothar and Seppo held the line.
At the end of the hall was another door which Nordis commanded his guards to open but Sir Ryan stopped them saying, “Why do we always need to bash the doors?” Nordis didn’t answer and Sir Ryan opened it himself without trouble. The revealed room was roughly 20’ square and in the opposite corner from where the door had opened, the party could see a very large pile of glowing coins, gems, and weapons. Before anyone could say or do anything, Bagna ran over to the pile claiming it as he ran. Suddenly, as he seemed to reach the mound, Bagna and the pile vanished with a thud sound. The rest of the party entered the room cautiously and found the thief lying unresponsive at the bottom of a deep pit where the treasure illusion had been. This time there was much discussion about the fate of the thief who was seen to be breathing and seemingly unconscious. Nordis said he could finish the thief off for the party but Sir Ryan stopped him but was torn as to what else to do. Seppo asked Lothar what he thought. Lothar suggested leaving the unconscious thief in the pit as he would probably be safe down there but Sir Ryan didn’t like that answer either. He decided to pull Bagna up and place him on the party’s Llama outside and it was done.
Returning to the dungeon, the party entered a room at the other end of the pit trap hall and startled an ogre who was holding a large sack. The ogre rushed at the party, missing the paladin. Lothar landed a couple solid hits while Seppo maneuvered behind the ogre. Sir Ryan and Nordis’ guards were not as lucky and missed their attacks. As the ogre hit Lothar, damaging him severely, Seppo landed an attack from behind with his two daggers killing the ogre. The party examined the room. Seppo looked in the sack and found several hundred gold coins after adding some of the ogre’s hair to his queue; and Nordis discovered a secret door in a corner of the room opposite the door where the PCs entered.
The secret door lead to a short passage with a spiral stair going down as well as another door. The party decided to try the other door before descending to the lower level.
Opening the second door, the party entered a long room with litter all over the floor. Looking up Lothar saw a worm like creature with numerous tentacles around its mouth crawling toward them along the ceiling. “Carrion crawler!” he shouted to the party. It dropped down and got the initiative paralyzing the paladin and one of Nordis’ bodyguards with its flurry of tentacle attacks. Nordis quickly cast sleep on it and it dropped. Lothar finished off the creature while Seppo and Nordis looked around the room finding bones, rags, and some scattered coins in the remains of the crawler’s victims. Then the party waited for Sir Ryan and the bodyguard’s paralysis to wear off before continuing.
<Thus ended the night’s session>
Last edited by otto von grunwald
on Mon Jul 04, 2011 8:07 pm, edited 1 time in total.
Happiness is wanting what you have, not having what you want.